Abstrak
Education is one of the business so that people can develop his or her potential through a learning process. Since the foundation of all science is to read, write and calculate sentences and numbers. Illiteracy is a major obstacle for individuals to access information and develop knowledge and skills. The number of Indonesian people are still illiterate then learning provided by the government with direct Delila method and schedule learning implementation is expected to reduce the illiteracy. But still there were many an illiterate because an illiterate not wish to attend due to busy, a distant learning and headlines last year. The results of this study are the manufacture of learning media created in this study can help farmers and fishermen in teaching literacy by playing educational games are visualized in the form of Android-based games. Media learning more interactive in this study because there are aid contained in the game. A test user response to the game that I made that follow the direction of the appropriate Level.
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