PEMBUATAN SISTEM DESAIN RUMAH BERBENTUK 3D MENGGUNAKAN UNITY

Abstract

Technology in the field of 3D design is currently developing and is in great demand by millennials. One area that uses 3D design a lot is in the field of advertising and film. Some of the applications used to create this Design System are SketchUp, Blender, and Unity. This study discusses how to create a 3D house design system where the manufacture of this system requires several stages in its completion. The first stage collects some data to understand how to create a 3D design system, the second stage creates objects / spaces that have length, width, and height that have shapes. And also making a GUI (Graphical User Interface) in the form of 2D using Adobe Photoshop Software. After creating a 3D design system object/space and 2D GUI creation, it is hoped that this system can help build a 3D house. From the results of testing the entire system is successful with a percentage of 100% and shows this system can help make 3D house designs. where in the system there is a choice of forms to create 3D designs and tools that can help make home designs.

Keywords

desain; 3 dimensi; 2 dimensi; pemodelan; unity

Categories

How to Cite

[1]
“PEMBUATAN SISTEM DESAIN RUMAH BERBENTUK 3D MENGGUNAKAN UNITY”, MelekIT, vol. 9, no. 1, Jun. 2023, doi: 10.30742/melekitjournal.v9i1.246.
PDF (Indonesian)

References

W. Walhidayat, Y. Yuhelmi, dan M. Devega, “PERANCANGAN ANIMASI ROBOT 3D SEBAGAI SARANA PROMOSI,” jti, vol. 11, no. 02, hlm. 103–111, Des 2019, doi: 10.32767/jti.v11i02.667.

I. F. Faiztyan, R. R. Isnanto, dan E. D. Widianto, “Perancangan dan Pembuatan Aplikasi Visualisasi 3D Interaktif Masjid Agung Jawa Tengah Menggunakan Unity3D,” Jurnal Teknologi dan Sistem Komputer, vol. 3, no. 2, hlm. 207–212, Apr 2015, doi: 10.14710/jtsiskom.3.2.2015.207-212.

T. Zebua, B. Nadeak, dan S. B. Sinaga, “Pengenalan Dasar Aplikasi Blender 3D dalam Pembuatan Animasi 3D,” Jurnal ABDIMAS Budi Darma, vol. 1, no. 1, Art. no. 1, Jul 2020, doi: 10.30865/pengabdian.v1i1.2288.

I. Rochman dan A. K. Adisusilo, “Sebuah APLIKASI VIRTUAL TOUR PENJUALAN PERUMAHAN BERBASIS AUGMENTED REALITY,” Melek IT : Information Technology Journal, vol. 7, no. 2, Art. no. 2, Des 2021, doi: 10.30742/melekitjournal.v7i2.167.

K. Firmantoro, A. Anton, dan E. R. Nainggolan, “Animasi Interaktif Pengenalan Hewan Untuk Pendidikan Anak Usia Dini,” Techno Nusa Mandiri, vol. 13, no. 2, hlm. 14–22, Sep 2016.

F. Siahaan, “TINJAUAN TENTANG PEKERJAAN ARSITEKTUR DALAM PROYEK KONSTRUKSI DENGAN PENDEKATAN PADA BANGUNAN GEDUNG BERTINGKAT,” SCALE, vol. 3, no. 1, Art. no. 1, Agu 2015.

F. Tuakia dan N. I. Prasetya, “RANCANG BANGUN APLIKASI PENCARIAN LOKASI OBJEK WISATA DESA SUKO BERBASIS ANDROID,” Melek IT : Information Technology Journal, vol. 7, no. 2, Art. no. 2, Des 2021, doi: 10.30742/melekitjournal.v7i2.166.

A. Surahmat dan S. Atmaja, “MEDIA PEMBELAJARAN DESAIN WEB MENGGUNAKAN PHOTOSHOP CS6 DAN ADOBE DREAMWEAVER BERBASIS MULTIMEDIA,” Jurnal Sistem Informasi dan Informatika (Simika), vol. 2, no. 1, Art. no. 1, Feb 2019, doi: 10.47080/simika.v2i1.276.

M. Musmuliadi dan A. Purmadi, “Pengaruh Media Desain Grafis Berbasis Adobe Photoshop terhadap Kreativitas Belajar Siswa,” Jurnal Teknologi Pendidikan, vol. 3, no. 1, hlm. 20–28, 2018.

S. D. Mega, “PENGGUNAAN APLIKASI ADOBE PHOTOSHOP DALAM MENINGKATKAN KETERAMPILAN EDITING FOTO BAGI ANAK TUNARUNGU,” Jurnal Penelitian Pendidikan Khusus, vol. 1, no. 2, Art. no. 2, Mei 2012, doi: 10.24036/jupe8530.64.

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Copyright (c) 2024 Melek IT : Information Technology Journal